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中文路径名乱码问题
private static void SetCode() { // 需要注意的是 默认编码如果有中文的文件名或目录将会乱码,甚至解压的数据出错。所以设置一下支持中文的编码 ZipConstants.DefaultCodePage = Encoding.UTF8.CodePage; }
ZipHelper.cs
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using ICSharpCode.SharpZipLib; using ICSharpCode.SharpZipLib.Zip; using ICSharpCode.SharpZipLib.Checksums; /// <summary> /// 适用与ZIP压缩 /// </summary> public class ZipHelper { private static void SetCode() { // 需要注意的是 默认编码如果有中文的文件名或目录将会乱码,甚至解压的数据出错。所以设置一下支持中文的编码 ZipConstants.DefaultCodePage = Encoding.UTF8.CodePage; } private static List<string> ignoreExts = new List<string>(new string[]{ ".meta", ".manifest"}); private static List<string> ignoreFiles = new List<string>(new string[]{ ".ds_store"}); #region 压缩 /// <summary> /// 递归压缩文件夹的内部方法 /// </summary> /// <param name="folderToZip">要压缩的文件夹路径</param> /// <param name="zipStream">压缩输出流</param> /// <param name="parentFolderName">此文件夹的上级文件夹</param> /// <returns></returns> private static bool ZipDirectory(string folderToZip, ZipOutputStream zipStream, string parentFolderName) { SetCode(); bool result = true; string[] folders, files; ZipEntry ent = null; FileStream fs = null; FileInfo fileInfo = null; Crc32 crc = new Crc32(); try { folders = Directory.GetDirectories(folderToZip, "*", SearchOption.AllDirectories); files = Directory.GetFiles(folderToZip, "*.*", SearchOption.AllDirectories) .Where(s => !ignoreExts.Contains(Path.GetExtension(s).ToLower()) && !ignoreFiles.Contains(Path.GetFileName(s).ToLower()) ).ToArray(); parentFolderName = folderToZip; if (!parentFolderName.EndsWith("/")) parentFolderName += "/"; // 可以不需要压入文件夹。压人后在Mac下用默认的zip工具解压不了 // foreach(string folder in folders) // { // ent = new ZipEntry(folder.Replace(parentFolderName, "") + "/"); // zipStream.PutNextEntry(ent); // zipStream.Flush(); // } foreach(string file in files) { fileInfo = new FileInfo(file); fs = File.OpenRead(file); byte[] buffer = new byte[fs.Length]; fs.Read(buffer, 0, buffer.Length); ent = new ZipEntry(file.Replace(parentFolderName, "")); ent.DateTime = fileInfo.LastWriteTime; ent.Size = fs.Length; fs.Close(); crc.Reset(); crc.Update(buffer); ent.Crc = crc.Value; zipStream.PutNextEntry(ent); zipStream.Write(buffer, 0, buffer.Length); } } catch { result = false; } finally { if (fs != null) { fs.Close(); fs.Dispose(); } if (ent != null) { ent = null; } GC.Collect(); GC.Collect(1); } return result; } /// <summary> /// 压缩文件夹 /// </summary> /// <param name="folderToZip">要压缩的文件夹路径</param> /// <param name="zipedFile">压缩文件完整路径</param> /// <param name="password">密码</param> /// <returns>是否压缩成功</returns> public static bool ZipDirectory(string folderToZip, string zipedFile, string password) { bool result = false; if (!Directory.Exists(folderToZip)) return result; ZipOutputStream zipStream = new ZipOutputStream(File.Create(zipedFile)); zipStream.SetLevel(9); if (!string.IsNullOrEmpty(password)) zipStream.Password = password; string fullPath = Path.GetFullPath(folderToZip); string parentPath = Path.GetFullPath(fullPath + "/../"); result = ZipDirectory(fullPath, zipStream, parentPath); zipStream.Finish(); zipStream.Close(); return result; } /// <summary> /// 压缩文件夹 /// </summary> /// <param name="folderToZip">要压缩的文件夹路径</param> /// <param name="zipedFile">压缩文件完整路径</param> /// <returns>是否压缩成功</returns> public static bool ZipDirectory(string folderToZip, string zipedFile) { bool result = ZipDirectory(folderToZip, zipedFile, null); return result; } /// <summary> /// 压缩文件 /// </summary> /// <param name="fileToZip">要压缩的文件全名</param> /// <param name="zipedFile">压缩后的文件名</param> /// <param name="password">密码</param> /// <returns>压缩结果</returns> public static bool ZipFile(string fileToZip, string zipedFile, string password) { SetCode(); bool result = true; ZipOutputStream zipStream = null; FileStream fs = null; ZipEntry ent = null; if (!File.Exists(fileToZip)) return false; try { fs = File.OpenRead(fileToZip); byte[] buffer = new byte[fs.Length]; fs.Read(buffer, 0, buffer.Length); fs.Close(); fs = File.Create(zipedFile); zipStream = new ZipOutputStream(fs); if (!string.IsNullOrEmpty(password)) zipStream.Password = password; ent = new ZipEntry(Path.GetFileName(fileToZip)); zipStream.PutNextEntry(ent); zipStream.SetLevel(6); zipStream.Write(buffer, 0, buffer.Length); } catch { result = false; } finally { if (zipStream != null) { zipStream.Finish(); zipStream.Close(); } if (ent != null) { ent = null; } if (fs != null) { fs.Close(); fs.Dispose(); } } GC.Collect(); GC.Collect(1); return result; } /// <summary> /// 压缩文件 /// </summary> /// <param name="fileToZip">要压缩的文件全名</param> /// <param name="zipedFile">压缩后的文件名</param> /// <returns>压缩结果</returns> public static bool ZipFile(string fileToZip, string zipedFile) { bool result = ZipFile(fileToZip, zipedFile, null); return result; } /// <summary> /// 压缩文件或文件夹 /// </summary> /// <param name="fileToZip">要压缩的路径</param> /// <param name="zipedFile">压缩后的文件名</param> /// <param name="password">密码</param> /// <returns>压缩结果</returns> public static bool Zip(string fileToZip, string zipedFile, string password) { bool result = false; if (Directory.Exists(fileToZip)) result = ZipDirectory(fileToZip, zipedFile, password); else if (File.Exists(fileToZip)) result = ZipFile(fileToZip, zipedFile, password); return result; } /// <summary> /// 压缩文件或文件夹 /// </summary> /// <param name="fileToZip">要压缩的路径</param> /// <param name="zipedFile">压缩后的文件名</param> /// <returns>压缩结果</returns> public static bool Zip(string fileToZip, string zipedFile) { bool result = Zip(fileToZip, zipedFile, null); return result; } #endregion #region 解压 /// <summary> /// 解压功能(解压压缩文件到指定目录) /// </summary> /// <param name="fileToUnZip">待解压的文件</param> /// <param name="zipedFolder">指定解压目标目录</param> /// <param name="password">密码</param> /// <returns>解压结果</returns> public static bool UnZip(string zipFilePath, string unZipDir, string password) { try { SetCode(); if (zipFilePath == string.Empty) { throw new Exception("压缩文件不能为空!"); } if (!File.Exists(zipFilePath)) { throw new FileNotFoundException("压缩文件不存在!"); } //解压文件夹为空时默认与压缩文件同一级目录下,跟压缩文件同名的文件夹 if (unZipDir == string.Empty) unZipDir = zipFilePath.Replace(Path.GetFileName(zipFilePath), Path.GetFileNameWithoutExtension(zipFilePath)); if (!unZipDir.EndsWith("/")) unZipDir += "/"; UnZip(File.OpenRead(zipFilePath), unZipDir, password); } catch(Exception e) { UnityEngine.Debug.LogError(e); return false; } return true; } public static bool UnZip(Stream baseInputStream, string unZipDir, string password) { try { SetCode(); if (!unZipDir.EndsWith("/")) unZipDir += "/"; if (!Directory.Exists(unZipDir)) Directory.CreateDirectory(unZipDir); using (var s = new ZipInputStream(baseInputStream)) { if(!string.IsNullOrEmpty(password)) s.Password = password; ZipEntry theEntry; while ((theEntry = s.GetNextEntry()) != null) { string directoryName = Path.GetDirectoryName(theEntry.Name); string fileName = Path.GetFileName(theEntry.Name); if (!string.IsNullOrEmpty(directoryName)) { Directory.CreateDirectory(unZipDir + directoryName); } if (directoryName != null && !directoryName.EndsWith("/")) { } if (fileName != String.Empty) { using (FileStream streamWriter = File.Create(unZipDir + theEntry.Name)) { int size; byte[] data = new byte[2048]; while (true) { size = s.Read(data, 0, data.Length); if (size > 0) { streamWriter.Write(data, 0, size); } else { break; } } } } } } } catch(Exception e) { UnityEngine.Debug.LogError(e); return false; } return true; } /// <summary> /// 解压功能(解压压缩文件到指定目录) /// </summary> /// <param name="fileToUnZip">待解压的文件</param> /// <param name="zipedFolder">指定解压目标目录</param> /// <returns>解压结果</returns> public static bool UnZip(string fileToUnZip, string zipedFolder) { bool result = UnZip(fileToUnZip, zipedFolder, null); return result; } public static bool UnZip(Stream baseInputStream, string unZipDir) { return UnZip(baseInputStream, unZipDir, null); } public static bool UnZip(byte[] data, string unZipDir) { MemoryStream stream = new MemoryStream(data); stream.Position = 0; bool result = UnZip(stream, unZipDir, null); stream.Dispose(); stream.Close(); return result; } #endregion }
测试
using UnityEngine; using System.Collections; using System.IO; public class TestZip : MonoBehaviour { [ContextMenu("ZipDir")] public void ZipDir() { string dir = "dir"; string zipFile = "blog.zip"; ZipHelper.ZipDirectory(dir, zipFile); } [ContextMenu("UnZip")] public void UnZip() { string zipFile = "blog.zip"; string outDir = "zipout"; ZipHelper.UnZip(zipFile, outDir); } [ContextMenu("UnZip2")] public void UnZip2() { StartCoroutine(LoadZip()); } IEnumerator LoadZip() { string zipFile = "blog.zip"; string outDir = "zipout"; WWW www = new WWW("file:///" + Application.dataPath + "/../" + zipFile); yield return www; ZipHelper.UnZip(www.bytes, outDir); } }